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	<title>Comments on: Musings about social networks</title>
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	<link>http://confusedofcalcutta.com/2007/08/07/musings-about-social-networks/</link>
	<description>a blog about information</description>
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		<title>By: alan p</title>
		<link>http://confusedofcalcutta.com/2007/08/07/musings-about-social-networks/comment-page-1/#comment-171571</link>
		<dc:creator>alan p</dc:creator>
		<pubDate>Tue, 07 Aug 2007 22:38:32 +0000</pubDate>
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		<description>JP

Like you, I never saw Linked In, Plaxo et al as &quot;Social Networks&quot; - they are certainly networks of humans and thus (very probably) obey the same Small World / Scale Free laws of such networks but their purpose - and thus dynamics - is different.

Bebo, MySpace et al however are Social Nets, and (in my recollection anyway) they *started off* as groups of friends who knew each other - but then the &quot;virtual friending process&quot; starts and after a year or so the average buddy list is full of people who you&#039;ve  never met  - and maybe wouldn&#039;t accept as friends if you did?

In other words my hypothesis would be that F/B now will be a different experience in 1 year&#039;s time once this process operates there as well.

One note I&#039; d make (being an Old Net Head) is that the &quot;Web 1.0&quot; SocNets like Yahoo Groups for eg (in my experience anyway) fostered quite a lot of &quot;real life&quot; socialisation once enough interaction had occurred. However, I do not see anything like the transaction traffic on F/B that I see on a typical Group

One hypothesis I also have is that the reason F/B has had such media exposure (in the UK anyway) is because it has been colonised by the (30-something) &quot;chattering classes&quot; to a level that the previous social nets have not - ie its  all old news to the kids, but then they don&#039;t write for national newspapers or TV stations.

Also, the other &quot;Social Nets&quot; that tend to be forgotten here they are the games - World of Warcraft, RuneScape et al are played by friendships groups acting as teams, and (my kids) entire class play in particular worlds - more so they can IM each other than anything else.</description>
		<content:encoded><![CDATA[<p>JP</p>
<p>Like you, I never saw Linked In, Plaxo et al as &#8220;Social Networks&#8221; &#8211; they are certainly networks of humans and thus (very probably) obey the same Small World / Scale Free laws of such networks but their purpose &#8211; and thus dynamics &#8211; is different.</p>
<p>Bebo, MySpace et al however are Social Nets, and (in my recollection anyway) they *started off* as groups of friends who knew each other &#8211; but then the &#8220;virtual friending process&#8221; starts and after a year or so the average buddy list is full of people who you&#8217;ve  never met  &#8211; and maybe wouldn&#8217;t accept as friends if you did?</p>
<p>In other words my hypothesis would be that F/B now will be a different experience in 1 year&#8217;s time once this process operates there as well.</p>
<p>One note I&#8217; d make (being an Old Net Head) is that the &#8220;Web 1.0&#8243; SocNets like Yahoo Groups for eg (in my experience anyway) fostered quite a lot of &#8220;real life&#8221; socialisation once enough interaction had occurred. However, I do not see anything like the transaction traffic on F/B that I see on a typical Group</p>
<p>One hypothesis I also have is that the reason F/B has had such media exposure (in the UK anyway) is because it has been colonised by the (30-something) &#8220;chattering classes&#8221; to a level that the previous social nets have not &#8211; ie its  all old news to the kids, but then they don&#8217;t write for national newspapers or TV stations.</p>
<p>Also, the other &#8220;Social Nets&#8221; that tend to be forgotten here they are the games &#8211; World of Warcraft, RuneScape et al are played by friendships groups acting as teams, and (my kids) entire class play in particular worlds &#8211; more so they can IM each other than anything else.</p>
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