Everything changes. Now one of the changes that has intrigued me this past decade is in the nature of the technology adoption curve. Simply put, for most of my life, I was used to a particular adoption curve. In order to experiment with emerging technologies, you had to be 28-40, a high-achieving professional, working for a company in aerospace, defence, high-end manufacturing or investment banking. Before 28 you didn’t have the seniority, after 40 you were past experimenting and having fun, you spent all your time in the paranoid timewasting that characterises so much of large-organisation behaviour.
All that changed with Generation M. The pyramid sort of inverted overnight, as the mobile multitasking multimedia generation caught hold of life in their inimitable way. Now it’s the 14-25 year old who first gets to play.
I’ve known this for a while, and regularly referred to this inversion. But there were other aspects of this inversion that continued to intrigue me, inspired by reading Michael Schrage’s Serious Play many years ago. The connection between play and work, something that has come to the fore more resonantly with MMOG and Second Life and all that jazz.
When I saw the Netvibes ecosystem grow, I had the opportunity to watch this curve evolve and grow, and something stirred within me. There was something I could really learn from plotting it right, but in the end I moved on in my ADD way and sadly forgot about it. More recently, when I was watching the explosion taking place in Facebook Applications, I thought to myself, wow, what a proxy for the adoption curve. I had a second chance to view the culture in the petri dish.
What am I talking about? Have I finally completely lost it? Patience, patience. I’m going to try and cut and paste the list of current applications in Facebook Platforms:
- All (1097)
- Alerts (65)
- Business (34)
- Chat (43)
- Classified (27)
- Dating (46)
- Education (66)
- Events (37)
- Fashion (25)
- File Sharing (24)
- Food and Drink (32)
- Gaming (138)
- Just for Fun (458)
- Messaging (84)
- Mobile (26)
- Money (28)
- Music (70)
- Photo (70)
- Politics (33)
- Sports (42)
- Travel (40)
- Utility (165)
- Video (67)
I think there’s a big lesson for us all in the data presented above. Just For Fun leads, then comes Utility some way behind, then comes Gaming. Music, Photo, Video and Messaging bunch up a little later, and Business is around half the size of any one of those.
I’m sure someone can write an app that plots the movement of numbers in each of these classifications over time, or make it possible for someone else to do it. Any views, Dave? Enjoying your travels?
Now this is the supply side. What would be even more interesting is the demand side and how that behaves across these classifications? How many people are using applications in each classification? I accept there is risk of misclassification or fuzzy overlaps, but I am not looking for exact sciences here, I think the trend information is good enough.
Any comments or views? Have I finally lost it? Let me know what you think.