People have been very quick to add the suffix 2.0 to pretty much everything that’s going on nowadays, and as quick to argue about what 2.0 means in each context. I don’t particularly care one way or the other; my interests are in the tools and techniques that emerge, who uses them and why, how culture shapes their usage, how culture is shaped by their usage.
So I land up looking for good examples of “new” tools and techniques, just to see what can be done, what is being done. Many times, these things aren’t new per se, they’re just new to me. Then, as time passes, people get better with the techniques; there comes a point when we start seeing cultural adoption, and then it’s only a matter of time before we see them come into the mainstream.
Here are some examples of stuff I find interesting in this respect:
I’m not “waxing lyrical” about them, nor am I claiming these are best-of-breed. All I am saying is that I’ve learnt some things by visiting the links, and I’m sharing them with you just in case you find them of interest as well. The premise is the same as that which drove me into experimenting with Second Life, or, for that matter, World of Warcraft. Unless I see what’s happening, I cannot figure out what else I can do with such stuff, how I can apply the techniques in the context of enterprise information.
It’s strange, but most of the time, the place I land up is somewhere between enterprise information and education. Maybe there’s a reason. Maybe the next generation of enterprise information will actually have a great deal to do with education, as we begin, finally, to reap the rewards of knowledge management.
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